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StartIntroduction to DSA
Foundations, complexity, and getting interview-ready
  • ๐Ÿ” What is DSA?
  • ๐ŸŽฏ Why Learn DSA?
  • ๐Ÿ“– Key Terminology (Time/Space Complexity & Notations)
  • ๐Ÿ“ˆ Time Complexity Growth Chart (ASCII Visual)
  • ๐Ÿ›  Worked Example โ€” Find Maximum Element
  • ๐Ÿ’ฌ Interview Q&A
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MathMathematics for DSA
Number theory, recurrences, combinatorics, and bit tricks
  • ๐Ÿ” Recursion Basics
  • ๐Ÿ”„ Recurrence Relations
  • โž— Modular Arithmetic
  • ๐Ÿ” Prime Numbers โ€” Sieve of Eratosthenes
  • ๐Ÿค GCD & LCM โ€” Euclidean Algorithm
  • โšก Fast Exponentiation (Binary Power)
  • ๐Ÿ”‘ Modular Multiplicative Inverse
  • ๐Ÿ‡ Fibonacci in O(log n) โ€” Matrix Power
  • ๐Ÿงฉ Bit Manipulation Tricks
  • ๐Ÿ“ Combinatorics โ€” nCr % m
  • ๐Ÿ’ฌ Interview Q&A
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CoreArrays
Patterns: prefix sum, sliding window, two pointers
  • ๐Ÿ“Œ What is an Array?
  • ๐Ÿงฉ Characteristics
  • โš™๏ธ Basic Operations & Complexities
  • ๐Ÿ” Linear Search
  • ๐Ÿ“ˆ Binary Search
  • โž• Prefix Sum
  • โž– Difference Array
  • ๐Ÿšช Sliding Window
  • ๐ŸŽฏ Two Pointers
  • ๐Ÿ’ต Kadaneโ€™s Algorithm
  • ๐Ÿ”„ Rotate Array (Reversal)
  • ๐Ÿ” Binary Search Variants
  • ๐ŸŒŠ Trapping Rain Water
  • ๐Ÿ“… Merge Intervals
  • ๐Ÿ—ณ Majority Element (Boyerโ€“Moore)
  • ๐ŸŽจ Dutch National Flag
  • ๐Ÿ”ข Count Subarrays with Sum = k
  • โœ–๏ธ Product of Array Except Self
  • ๐ŸชŸ Sliding Window Maximum (Deque)
  • ๐Ÿ”„ Search in Rotated Sorted Array
  • ๐Ÿ“ lower_bound / upper_bound
  • ๐Ÿงฎ 2D Arrays (Matrix Ops)
  • ๐Ÿ•ต Find Duplicates (In-place)
  • โ“ Missing Number (XOR)
  • 0๏ธโƒฃ Set Matrix Zeroes (O(1) Space)
  • โญ Next Greater Element (Monotonic Stack)
  • ๐Ÿ“ Longest Consecutive Sequence (Hash)
  • ๐Ÿ” Peak Element
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CoreStrings
From brute-force search to advanced linear-time algorithms
  • ๐Ÿ”„ Reverse a String
  • ๐Ÿ” Palindrome Check
  • ๐Ÿ”  Anagram Check
  • ๐ŸชŸ Naive Substring Search
  • ๐Ÿงฎ KMP Algorithm
  • ๐Ÿ”ข Rabinโ€“Karp (Rolling Hash)
  • ๐Ÿงพ Z-Algorithm
  • ๐Ÿ•ต Boyerโ€“Moore (Bad Character)
  • ๐Ÿ”„ Longest Palindromic Substring โ€” Expand Center
  • โšก Manacherโ€™s Algorithm
  • ๐Ÿ“ Minimum Window Substring
  • ๐Ÿ“ Edit Distance (Levenshtein)
  • ๐Ÿ“š Longest Common Subsequence (LCS)
  • ๐Ÿช„ Word Break (DP)
  • ๐ŸŒณ Trie (Prefix Tree)
  • ๐Ÿ” Ahoโ€“Corasick (Multi-pattern)
  • ๐Ÿ”— Rolling Hash + O(1) Substring Hash
  • ๐Ÿ“œ Suffix Array
  • ๐Ÿค– Suffix Automaton
  • ๐Ÿงฐ String Utilities (Rotation, Group Anagrams, LCP)
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CoreSearching & Sorting
Binary search patterns and classic sorting algorithms
  • ๐Ÿ” Searching
  • 1.1 Linear Search
  • 1.2 Binary Search
  • 1.3 Ternary Search
  • 1.4 Binary Search on Answer
  • ๐Ÿ—‚ Sorting
  • 2.1 Bubble Sort
  • 2.2 Selection Sort
  • 2.3 Insertion Sort
  • 2.4 Merge Sort
  • 2.5 Quick Sort
  • 2.6 Heap Sort
  • 2.7 Counting Sort
  • ๐ŸŽฏ Example Problem โ€” Square Root via Binary Search
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CoreRecursion & Backtracking
Templates, call stack intuition, and famous puzzles
  • ๐Ÿ”„ Recursion
  • 1.1 Definition & Rules
  • 1.2 Why Use Recursion
  • 1.3 How It Works (Call Stack)
  • 1.4 Example: Factorial
  • 1.5 Common Recursive Problems
  • ๐Ÿ”™ Backtracking
  • 2.1 Definition
  • 2.2 Why Use Backtracking
  • 2.3 How It Works
  • 2.4 Backtracking vs Brute Force
  • ๐Ÿงฎ Key Examples
  • 3.1 Generate All Subsets
  • 3.2 N-Queens
  • 3.3 Sudoku Solver
  • 3.4 Rat in a Maze
  • 3.5 Word Search
  • ๐Ÿ“ฆ Backtracking Template
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CoreLinked List
From basics to LRU cache and complex operations
  • ๐Ÿ” What is a Linked List?
  • ๐Ÿงฉ Types of Linked Lists
  • ๐Ÿ“Š Advantages & Disadvantages
  • โš™๏ธ Basic Operations & Complexities
  • ๐Ÿงฑ Node Definitions & Utilities
  • ๐Ÿ”ง Core Singly Linked List Operations
  • ๐Ÿ”„ Reversal (Iterative & Recursive)
  • ๐Ÿข Middle & K-th from End
  • ๐Ÿ” Cycle Detection & Start Node
  • โž• Merge Two Sorted Lists & Merge Sort
  • ๐Ÿ”€ Reverse in k-Group
  • ๐Ÿ”„ Palindrome Linked List
  • โž• Add Two Numbers
  • ๐Ÿ”— Intersection of Two Lists
  • โŒ Remove N-th from End
  • โ†” Reorder List
  • ๐Ÿ“ Copy List with Random Pointer
  • โ†” Doubly Linked List Basics
  • ๐Ÿ—‚ LRU Cache Design
  • ๐Ÿ”„ Circular Linked List Basics
  • ๐Ÿ“š Flatten Multilevel DLL
  • ๐ŸŽฏ Typical Interview Patterns
  • ๐Ÿ–ผ ASCII Visuals & Cheat Hints
  • ๐Ÿ’ผ Rapid-Fire Interview Q&A
  • ๐Ÿ‹ Practice Problems
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CoreStack
LIFO, expression evaluation, and monotonic patterns
  • ๐Ÿ“– Definition & LIFO Concept
  • โš™๏ธ Core Operations & Time Complexity
  • ๐Ÿ›  Implementation
  • 3.1 Array-based Stack
  • 3.2 Linked List-based Stack
  • ๐ŸŽจ Visualization
  • ๐ŸŒŸ Famous Stack Problems
  • 5.1 Balanced Parentheses ๐Ÿงฎ
  • 5.2 Next Greater Element ๐Ÿ”
  • 5.3 Postfix Evaluation ๐Ÿงพ
  • 5.4 Largest Rectangle in Histogram ๐Ÿ“Š
  • 5.5 Celebrity Problem ๐ŸŽ‰
  • 5.6 DFS (Iterative) ๐ŸŒณ
  • 5.7 Undo/Redo โœ๏ธ
  • ๐Ÿ“‹ Quick Reference Table
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CoreQueues
FIFO, circular queues, deque, and BFS patterns
  • ๐Ÿ“– Definition & FIFO Concept
  • โš™๏ธ Core Operations & Why Front/Rear
  • ๐Ÿ—‚ Types of Queues
  • 3.1 Simple Queue
  • 3.2 Circular Queue
  • 3.3 Double-Ended Queue (Deque)
  • 3.4 Priority Queue
  • โฑ Time Complexity Table
  • ๐ŸŽจ Visualizations
  • ๐Ÿ›  Implementations
  • 6.1 Array-based Queue
  • 6.2 Deque (collections.deque)
  • 6.3 Priority Queue (heapq)
  • ๐ŸŒŸ Famous Queue-Based Algorithms
  • A. BFS ๐ŸŒณ
  • B. Rotten Oranges ๐ŸŠ
  • C. Sliding Window Maximum ๐ŸชŸ
  • D. LRU Cache ๐Ÿง 
  • ๐Ÿ“‹ Quick Reference Table
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CoreTree
Traversals, BSTs, and advanced trees
  • ๐ŸŒฑ Tree Basics
  • ๐ŸŒฟ Binary Tree & Types
  • ๐Ÿ›ค Tree Traversals (DFS & BFS)
  • โฑ Time Complexity
  • ๐Ÿงฎ Example: Height of Tree
  • ๐Ÿ’ผ Level Order with Queue
  • ๐ŸŒณ Binary Search Tree (BST)
  • ๐Ÿ“ˆ Advanced Trees (Segment, Fenwick, Trie)
  • ๐Ÿ† Famous Tree Algorithms
  • 9.1 Lowest Common Ancestor (LCA)
  • 9.2 Diameter of Binary Tree
  • 9.3 Morris Traversal
  • 9.4 Huffman Coding Tree
  • 9.5 Serialize & Deserialize
  • 9.6 Validate BST
  • ๐Ÿ“‹ Quick Reference Table
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CoreHeap
Heap operations and top-k patterns
  • ๐Ÿ“˜ Heap Basics
  • ๐Ÿ— Key Characteristics & Array Representation
  • โฑ Time Complexity Table
  • ๐Ÿ‘€ Visual Example
  • โš™ Heap Operations
  • 5.1 Insertion (Bubble Up)
  • 5.2 Deletion (Bubble Down)
  • 5.3 Heapify / Build Heap
  • ๐ŸŽฏ Applications of Heaps
  • ๐Ÿ† Famous Heap Problems
  • A. Heap Sort
  • B. Kth Largest Element
  • C. Merge K Sorted Arrays
  • D. Median of Data Stream
  • E. Minimum Cost to Connect Ropes
  • ๐Ÿ“Š Quick Complexity Table
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CoreGraph
Traversal, shortest paths, and MST
  • ๐Ÿ“˜ Graph Basics
  • ๐Ÿ—‚ Types of Graphs
  • ๐Ÿ— Graph Representation
  • ๐Ÿ” Graph Traversals
  • 4.1 BFS (Breadth-First Search)
  • 4.2 DFS (Depth-First Search)
  • ๐Ÿ›ฃ Shortest Path Algorithms
  • 5.1 Dijkstraโ€™s Algorithm
  • 5.2 Bellmanโ€“Ford
  • 5.3 Floydโ€“Warshall
  • ๐ŸŒณ Minimum Spanning Tree (MST)
  • 6.1 Kruskalโ€™s Algorithm
  • 6.2 Primโ€™s Algorithm
  • ๐Ÿ”„ Cycle Detection
  • ๐Ÿ”— Disjoint Set Union (DSU)
  • ๐Ÿงช Example Problem โ€“ Cycle Detection in Undirected Graph
  • ๐Ÿ’ก Interview Tip โ€“ BFS vs Dijkstra
  • ๐Ÿ“Š Quick Complexity Table
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CoreDynamic Programming
Patterns, space optimization, and famous problems
  • ๐Ÿ“˜ DP Basics
  • ๐Ÿ— Key Properties
  • ๐Ÿ”„ Approaches
  • 3.1 Top-Down (Memoization)
  • 3.2 Bottom-Up (Tabulation)
  • โฑ Complexity Overview
  • ๐Ÿ“‚ DP Categories & Patterns
  • 5.1 1D DP
  • 5.2 2D DP
  • 5.3 Knapsack Variants
  • 5.4 Sequence DP
  • 5.5 Advanced DP
  • ๐Ÿ’พ Space Optimization
  • ๐ŸŒŸ Famous Interview Problems by Type
  • ๐Ÿ’ก Interview Tips
  • ๐Ÿ“Š Quick Complexity Table
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CoreGreedy Algorithms
Greedy correctness and classic problems
  • ๐Ÿ“˜ Definition & Core Idea
  • ๐Ÿ›  Properties for Greedy to Work
  • โณ Time Complexity Overview
  • ๐ŸŽฏ Visual Example โ€“ Activity Selection
  • ๐Ÿ“‹ Common Greedy Problems
  • ๐Ÿ’ป Code Implementations
  • 6.1 Activity Selection
  • 6.2 Fractional Knapsack
  • 6.3 Job Sequencing with Deadlines
  • 6.4 Minimum Platforms for Trains
  • ๐Ÿ’ก Interview Tip โ€“ Greedy vs DP
  • ๐Ÿ“Š Quick Complexity Table
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CoreBit Manipulation
Operator mastery and classic bit tricks
  • ๐Ÿ“˜ Definition & Why Use It
  • ๐Ÿ›  Common Bitwise Operators
  • ๐Ÿ’ก Useful Bit Tricks
  • ๐Ÿ‘ Visual Example
  • ๐Ÿ’ป Example Problems & Code
  • 5.1 Count Set Bits โ€“ Kernighanโ€™s Algorithm
  • 5.2 Swap Two Numbers Without Temp
  • 5.3 Check Power of 2
  • 5.4 Single Number (All Others Twice)
  • 5.5 Reverse Bits
  • 5.6 Generate All Subsets Using Bitmask
  • ๐Ÿ† Famous Problems by Difficulty
  • ๐Ÿ“Š Quick Complexity Table
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CoreGame Theory
Nim Game, Grundy Numbers, and Sprague-Grundy Theorem
  • ๐Ÿ“˜ Definition & Importance
  • ๐ŸŽญ Core Concepts
  • 2.1 Impartial vs Partisan Games
  • 2.2 Zero-Sum Games
  • 2.3 Optimal Play
  • ๐Ÿ”ข Grundy Numbers & Nimbers
  • ๐Ÿ† Famous Game Theory Problems
  • ๐Ÿ’ป Classic Nim Game โ€“ Code Example
  • โ™Ÿ Misรจre Nim Strategy
  • ๐Ÿงฎ Grundy Number Computation
  • ๐Ÿช™ Subtraction Game Example
  • ๐Ÿ“Š Quick Complexity Table
  • ๐Ÿ’ก Interview Tips
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